Arcadia

I recently played the Bioshock Arcadia Demake for Doom, and enjoyed it tremendously. The level designer “demade” the level into a Doom 2 WAD. Playing it made me really appreciate just how well designed that game is. Also, it made me remember how much I hated cheating teleporting monsters. I’d call it the best Doom 2 map ever, but it might be disqualified considering it was made for another game and simply ported. It does show what the Doom 2 engine is still capable of, and I can only imagine what he’d be able to do if he had the time to remake all the textures.
Go ahead and grab it here, and be sure to read the developer commentary here.

